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Now That's What I Call Games 3
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Now That's What I Call Games 3 - Games & Goodies (1993)(Multi Media Machine)[!][CD32-CDTV].iso
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fatal_mission_2
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ins.doc
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Wrap
Text File
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1993-12-20
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5KB
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184 lines
(C)1993 Robin Burrows. Additional graphics by
Phiz and Alex Burrows.
Compression routine supplied by Martin Davis,
PACK_ICE by Axe of
Superior (Atari ST, no kidding!). This game
is ThreeQuidWare.
Playtesting by Steven Huckle and Mark Wilby.
Released on Wednesday 29th September 1993.
This game may be freely distributed provided:
1) No more than 2 pounds is charged for disk
and duplication.
2) No money is made from the distribution of
the actual program, only the author can
charge for the program.
3) The information in the files for this game
are not altered in ANY WAY, except for
archiving where the files can be unarchived
into their original format (See later on for
full list of files).
4) You understand that this program is
provided 'as is' without any form of
warranty, the authors cannot accept liability
for damage caused directly or indirectly by
this program, the user assumes full
responsibility for any damage and/or loss of
time and/or data.
5) If you like this program you are asked to
send a small fee to the author at the address
contained within the actual game, I will then
send you a code sheet and some cheats
allowing you to play the whole game.
6) You read all of this boring (but short)
readme file.
Sorry about all that, but I needed to
straighten those points out.
INDEX.
======
1) What is ThreeQuidWare?
2) Why did you write this game?
3) Using Fatal Mission 2.
4) List of files.
5) Epilogue.
What is ThreeQuidWare?
======================
Put simply, ThreeQuidWare is a system where
you pay the author Three pounds because he
was kind enough to write this program for
you. The address to write to is contained in
the actual game, along with lots of other
boring texts. Why should you send me three
quid? Because you won't see any more
games/utilities released as ThreeQuidWare
unless I get a reasonable response from you
lot, I'm planning much better games in the
future including AGA specific ones, and a
much wider variety of styles. In return for
your money I will send you a codesheet, and
some cheats for this game.
Why did you write this game?
============================
I am (still) unemployed, and was bored. Also,
I wanted to try some new routines out and
this seemed the best way to do it. Read the
texts in the actual game for more info.
Using Fatal Mission 2.
======================
Right. FM2 uses AmigaDOS to load things. This
should mean that:
A) YOU SHOULD NOT MUCK ABOUT WITH THE
KEYBOARD/MOUSE WHILE IT IS LOADING!!!
Because the workbench/CLI is still active
underneath the FM2 screen, I have opened a
big 'catch' window to catch key presses and
this seems to be 100% effective at catching
loose key presses. DO NOT try to multitask
other programs as this will probably crash
the machine.
B) You should be able to run the game
DIRECTLY from any standard Amiga device
including: Hard Drive, CD-ROM (Inc. CDTV -
CD32), floppy disk, smart card, ram disk and
lots of others that haven't been invented
yet. The game can be played entirely with
joystick, keyboard, or a mixture of both. I
recommend resetting after using FM2 as it is
rather untidy, but the only program I found
not to work after using FM2 is OctaMED. If
you are worried about playing FM2 from hard
drive, disable it and use the floppy, but I'd
just like to say this: The game only READS
from disk, so should NEVER corrupt it. FULL
error checking is done while loading. Only OS
legal code is used while loading. I've been
quite happily playing the game on my
Rochard52 and never had a single error, even
when writing the game, but please bear in
mind I cannot be held responsible if anything
does go wrong. Always keep a backup,
regardless what programs you are using. Drag
the whole Fatal Mission 2 drawer to the
destination device to Install. WorkBench:
Double click on the games icon to start.
CLI/Shell: 'cd' to the directory with Fatal
Mission 2 in, i.e:
cd df0:FatalMission2, then type: FatalMission2.
Boot:Reset your Amiga with an appropriate
startup-sequence.
List of files:
==============
FatalMission2 (dir)
FatalMission2
FatalMission2.info
ReadMe.doc
ReadMe.doc.info
Maps (dir)
Level1.MAP
Level2.MAP
Level3.MAP
Level4.MAP
Level5.MAP
Level6.MAP
Graphics (dir)
L1Sprites.GFX
L2Sprites.GFX
L3Sprites.GFX
L4Sprites.GFX
L5Sprites.GFX
L6Sprites.GFX
Sounds (dir)
Samples.SND
Entries (dir)
Level1Entry.BIN
Level2Entry.BIN
Level3Entry.BIN
Level4Entry.BIN
Level5Entry.BIN
Level6Entry.BIN
Music (dir)
EtherReal.DAT
FM2Funky1.DAT
Level1Music.DAT
Level2Music.DAT
Level3Music.DAT
Level4Music.DAT
Level5Music.DAT
Level6Music.DAT
EPilogue
========
There is absolutely no point having an
epilogue, unlike The Invaders.